Fabbersmith: Patriot Video Game?

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FS asks questions re utility and viability.

Give him some input please.

8 responses to “Fabbersmith: Patriot Video Game?

  1. Passing this one on to the expert in our family, for input.

    I’ll forward his comments.

    • As promised, I sent this post over to our “tribe expert” on the topic.

      Here are his comments:

      1. To even try to make a game that puts that much detail or little things that have big results such as “weapons troubles” and things like that would be extremely difficult because you couldn’t just have a pattern of when a gun does and doesn’t work, you’d have to put a randomizer on everything including “weapons trouble”, raids, and people’s choices throughout the game, for examples.

      2. I like what he’s saying about trying to use the video game to train people basic skills, but most gamers I am familiar with out there are not concerned about learning the skills and perks that game has. They only care about how many more people can they kill with it. Basically what I’m trying to say is that the few gamers that actually play games to learn the stuff in them and pay close attention to what’s happening will actually be “trained” in this sort of subject. I think making a game that would help train these people basic skills and combat would be like giving a man a bible and hoping he’ll read it. It’s up to the person on whether or not they want to learn.

      3. I’ve seen only one game similar to what he is wanting to do. It’s called “RUST”. It is an Indie 2013, openworld survival, made by FacePunch Studios which you can purchase at Steam, a website that sells legal and downloadable games. I think if you want to teach anyone ANYTHING about basic skills survival, finding food, and basic combat strategy, that’s the closest thing I’ve seen. Although due to every other game out there basically allowing the player (you) to teleport, be invincible or have 99999999999999 ammo, people haven’t really kept playing this game because the player (you) can’t teleport, fly, be invincible or have 9999999999999 ammo. You start out with nothing and depending on how much you want to survive, gather resources, and NOT DIE, changes the output of the game. Of course there is hypothermia, starvation, getting attacked by wildlife, other “survivors.” I could go on all day about what’s in it, but the main thing is it teaches basic skills of survival, shelter, combat, strategy. There has been a declining number of people playing though, but I think it’s an amazing crossover between learning and gaming.

      4. I would love to see either a game or something being made just for this specific subject. You should take a look at RUST, but also I think that a game on the specific subject of training people basic combat, building shelter, survival skills really needs to be made and if there ever is one made, I would stand in line to be the first buyer.


      Now mine:

      I would make certain his budget had the room to make the purchase, but…in the time it would take to “game” this knowledge, he could learn it hands on.

      He is learning skills, and between school, garden, animals, and such, there is very little time for gaming. He does have a system, but his access to gaming is determined by his performance and attitude regarding those non-negotiable priorities.

      I would be more interested in learning to hold classes in various environments for this age group.

      Subjects would necessarily include field hygiene, first aid, weapons and tool maintenance and just about every other thing we all need to know like the backs of our hands.

      They can then teach others.

      Great concept, but I wonder about the efficiency of it.

  2. outlawpatriot

    Mmm… Trying to make a game out of it? No, sorry, I’m out.

  3. I would sure rather see all of the time that would be spent creating and playing the video game, instead spent creating and playing with encrypted short and long distance radios. For instance, http://www.rowetel.com/blog/?p=3792 is one project that is creating a computing box that sits between a microphone and an existing ham radio. The software that runs on the box is highly open, and compresses the speech, turns it into digital data, then creates modem tones to transmit the bits; on the far end it does the reverse. This software as designed by these ham experimenters advances the state of the ham research hobby and is all happy-happy with ham regulations worldwide.

    However, once a cheap, open mechanism exists to get speech to and from digital form, it could have a one-time pad XOR’ed into it and some forward error correction added and some more bandwidth used to carry the crypto overhead. Ham regulators would find it naughty, indeed. Nevertheless, all the original ham research hobbyists are uninvolved, have clean hands, and keep right on doing their ham thing without legal interference.

    Or this time could instead be spent playing a first-person shooter with a survivalblog theme.

    • What makes you think a games programmer would necessarily have the skills and knowledge to properly implement encryption (which I’m assuming you know is a little more than slapping some code in a chip and calling it good) let alone design a radio secure enough to prevent reverse engineering and side channel attacks?

      • Any increase in the amount of work the evesdropper has to do is an improvement, the first small improvement goes a long way compared to transmitting in the clear. Your local crime gangs don’t have the skills to crack even the mistakes crypto beginners make. Plus, there is prior art and good books, the games programmer could start by reading some of it.

  4. There is a number of patriotic games out already such as the Homefront series and one of the Assassin’s Creed games. That said nothing wrong with a little mental masturbation.